
Arlinn, the Pack's Hope - 211 - (Innistrad: Double Feature)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[-3]: Create two 2/2 green Wolf creature tokens.
//
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add RG
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Original: $4.44
-65%$4.44
$1.55Arlinn, the Pack's Hope - 211 - (Innistrad: Double Feature)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[-3]: Create two 2/2 green Wolf creature tokens.
//
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add RG
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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Description
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[-3]: Create two 2/2 green Wolf creature tokens.
//
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add RG
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.











