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Gaia Project: A Terra Mystica Game
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Gaia Project: A Terra Mystica Game

Gaia Project: A Terra Mystica Game

Description:

As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

Package Contents:

10 Space Sector Tiles, 1 Research Board
7 Double-sided Faction Boards, 1 Scoring Board
10 Round Scoring Tiles, 6 Final Scoring Tiles
10 Round Boosters, 36 Standard Tech Tiles
15 Advanced Tech Tiles, 6 Space Stations
19 Federation Tokens, 12 Gaia Planet Tokens
1 Lost Planet Token, 15 Record Tokens
20 Action Tokens, 4 Player Aids
1 Turn Order Card, 14 Credit Markers
7 Ore Markers, 7 Knowledge Markers
30 QIC Cubes, 50 Power Tokens
1 Brainstone, 1 First Player Marker
Structures (in each player color)
‣ 8 Mines
‣ 4 Trading Stations
‣ 3 Research Labs
‣ 2 Academics
‣ 1 Planetary Institute
Other Player Pieces (in each player color)
‣ 3 Gaiaformers
‣ 7 Player Tokens
‣ 25 Satellites
Automa Components

Game Info:

Condition: New
Play Time: 60 to 150 Minutes
Complexity: 4.37/5
Min Players: 1
Max Players: 4
Ages: 12+
$34.98

Original: $99.95

-65%
Gaia Project: A Terra Mystica Game

$99.95

$34.98

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Gaia Project: A Terra Mystica Game

Description:

As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

Package Contents:

10 Space Sector Tiles, 1 Research Board
7 Double-sided Faction Boards, 1 Scoring Board
10 Round Scoring Tiles, 6 Final Scoring Tiles
10 Round Boosters, 36 Standard Tech Tiles
15 Advanced Tech Tiles, 6 Space Stations
19 Federation Tokens, 12 Gaia Planet Tokens
1 Lost Planet Token, 15 Record Tokens
20 Action Tokens, 4 Player Aids
1 Turn Order Card, 14 Credit Markers
7 Ore Markers, 7 Knowledge Markers
30 QIC Cubes, 50 Power Tokens
1 Brainstone, 1 First Player Marker
Structures (in each player color)
‣ 8 Mines
‣ 4 Trading Stations
‣ 3 Research Labs
‣ 2 Academics
‣ 1 Planetary Institute
Other Player Pieces (in each player color)
‣ 3 Gaiaformers
‣ 7 Player Tokens
‣ 25 Satellites
Automa Components

Game Info:

Condition: New
Play Time: 60 to 150 Minutes
Complexity: 4.37/5
Min Players: 1
Max Players: 4
Ages: 12+

Product Information

Shipping & Returns

Description

Description:

As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

Package Contents:

10 Space Sector Tiles, 1 Research Board
7 Double-sided Faction Boards, 1 Scoring Board
10 Round Scoring Tiles, 6 Final Scoring Tiles
10 Round Boosters, 36 Standard Tech Tiles
15 Advanced Tech Tiles, 6 Space Stations
19 Federation Tokens, 12 Gaia Planet Tokens
1 Lost Planet Token, 15 Record Tokens
20 Action Tokens, 4 Player Aids
1 Turn Order Card, 14 Credit Markers
7 Ore Markers, 7 Knowledge Markers
30 QIC Cubes, 50 Power Tokens
1 Brainstone, 1 First Player Marker
Structures (in each player color)
‣ 8 Mines
‣ 4 Trading Stations
‣ 3 Research Labs
‣ 2 Academics
‣ 1 Planetary Institute
Other Player Pieces (in each player color)
‣ 3 Gaiaformers
‣ 7 Player Tokens
‣ 25 Satellites
Automa Components

Game Info:

Condition: New
Play Time: 60 to 150 Minutes
Complexity: 4.37/5
Min Players: 1
Max Players: 4
Ages: 12+
Gaia Project: A Terra Mystica Game | wulfgaming