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Serpent's Soul-Jar - 11 - (Commander: Kaldheim)
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Serpent's Soul-Jar - 11 - (Commander: Kaldheim)

Serpent's Soul-Jar - 11 - (Commander: Kaldheim)

Whenever an Elf you control dies, exile it.
T, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. Flavor: The coils spiral like time itself, carrying spirits back around from death to reawakening.

$0.12

Original: $0.35

-66%
Serpent's Soul-Jar - 11 - (Commander: Kaldheim)—

$0.35

$0.12

Serpent's Soul-Jar - 11 - (Commander: Kaldheim)

Whenever an Elf you control dies, exile it.
T, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. Flavor: The coils spiral like time itself, carrying spirits back around from death to reawakening.

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Whenever an Elf you control dies, exile it.
T, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. Flavor: The coils spiral like time itself, carrying spirits back around from death to reawakening.

Serpent's Soul-Jar - 11 - (Commander: Kaldheim) | wulfgaming