
The Lord of the Rings RPG: Adventure: Ruins of Eriador (D&D 5E)
In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the DĆŗnedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste.
Eriador, the lone-lands described in The Lord of the Ringsā¢, comes alive as never before in this supplement for The Lord of the Rings⢠Roleplaying, the 5E adaptation of the The One Ring⢠tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both āhistoricalā sites mentioned in The Lord of the Rings⢠or The Hobbitā¢, and others that have been created specifically for the game.
Eriador, the lone-lands described in The Lord of the Ringsā¢, comes alive as never before in this supplement for The Lord of the Rings⢠Roleplaying, the 5E adaptation of the The One Ring⢠tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both āhistoricalā sites mentioned in The Lord of the Rings⢠or The Hobbitā¢, and others that have been created specifically for the game.
$12.25
Original: $34.99
-65%The Lord of the Rings RPG: Adventure: Ruins of Eriador (D&D 5E)ā
$34.99
$12.25The Lord of the Rings RPG: Adventure: Ruins of Eriador (D&D 5E)
In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the DĆŗnedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste.
Eriador, the lone-lands described in The Lord of the Ringsā¢, comes alive as never before in this supplement for The Lord of the Rings⢠Roleplaying, the 5E adaptation of the The One Ring⢠tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both āhistoricalā sites mentioned in The Lord of the Rings⢠or The Hobbitā¢, and others that have been created specifically for the game.
Eriador, the lone-lands described in The Lord of the Ringsā¢, comes alive as never before in this supplement for The Lord of the Rings⢠Roleplaying, the 5E adaptation of the The One Ring⢠tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both āhistoricalā sites mentioned in The Lord of the Rings⢠or The Hobbitā¢, and others that have been created specifically for the game.
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In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the DĆŗnedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste.
Eriador, the lone-lands described in The Lord of the Ringsā¢, comes alive as never before in this supplement for The Lord of the Rings⢠Roleplaying, the 5E adaptation of the The One Ring⢠tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both āhistoricalā sites mentioned in The Lord of the Rings⢠or The Hobbitā¢, and others that have been created specifically for the game.
Eriador, the lone-lands described in The Lord of the Ringsā¢, comes alive as never before in this supplement for The Lord of the Rings⢠Roleplaying, the 5E adaptation of the The One Ring⢠tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both āhistoricalā sites mentioned in The Lord of the Rings⢠or The Hobbitā¢, and others that have been created specifically for the game.











